Sony is experimenting with a tablet-style PlayStation controller, codenamed the EyePad, which might permit dynamic 3D motion control and virtual buttons for gaming and other purposes, according to a 2012 patent filing. The program , spotted by Gamechup , for “Input device, equipment and method,” describes a “panel, pill or slab-like device” that may build upon the motion-tracking talents of the PlayStation move by making a virtual interplay area above the slate – utilizing a stereoscopic camera array – all the way through which individual finger, hand, and object movements may additionally be incorporated into gameplay. As Sony describes it, the EyePad will be a broad, flat, slimline tablet with illuminated edges. Those lights will be utilized in an identical thanks to the Move’s motion-tracking, with the EyeToy camera accessory currently used with the PlayStation 3 counting on the illumination to pinpoint the EyePad in 3D space.
various physical controls may be dotted round the periphery of the fascia, optionally flanking a central touchpad area. However, truly making bodily contact with the touchpad wouldn’t be necessary. Sony envisages multiple cameras – just like those you could find in a smartphone – on the lookout of the tablet, and by means of the use of stereoscopic 3D algorithms, able to tracking the movement of an object or objects within the area above the EyePad. That movement may be of a finger, or of an entire hand, or indeed it usually is of an object or form that was held within the space above the EyePad and manipulated. Altogether, then, the peripheral will be in a position to funnel a limiteless quantity of experience lower back to the PlayStation over Bluetooth: truely the position of the EyePad itself within the room; the relative orientation of the EyePad in six axes, gathered from onboard motion sensors; the position of any contact issues with the touchpad surface; the semblance/3D shape of objects inside the space above the EyePad; and the reputation of any bodily buttons or sticks scattered throughout the device. As Sony suggests, the probabilities for utilizing all that info are near-endless. Within the EyePets game, as an instance, the EyePad could function a virtual grooming station: users could maintain out the slate for his or her virtual pet to “jump up” after which, by miming stroking and combing it, engage more naturally with the on-screen animal. A physical shape – perhaps a toy animal – could als be used to control the on-screen representation; or, the EyePad could allow consumer avatars to be browsed through and viewed in 3D. yet another idea is a virtual fishtank, or a finger-controlled 3D roller-coaster, or indeed navigating through some extent-and-click adventure game. A assortment of stereoscopic camera pairs, meanwhile, could gather stacked 3D data, allowing the EyePad to trace various levels of objects and phone points. Of course, truely because Sony documents a patent, it doesn’t mean that the corporate truely plans to develop the EyePad controller for commercial use. Still, with Microsoft having fantastic success with Kinect – and supposedly planning to emphasize the motion-sensor much more with the Xbox 720 – while Nintendo continues to experiment with ambitious tablet-style motion controller, it wouldn’t surprise us to pay attention to that Sony had similar 3D plans of its own for the approaching PlayStation 4. [ by means of Neogaf]
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